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Friday, September 2, 2011

0 Cara Bikin Cheat Part 2



caranya :
download Dev C++
file-> new project ->> dll
hapus isi dari dll.h dan dllmain.cpp(sebelah kiri)
copy dan pastekan source code di spoiler ke dllmain.cp

nah tinggal di edit hotkey dan masukin addressnya + value (masukin value dan hotkey harus dalam format Array of byte)
masukin address harus diawali dengan 0x ,misal addresnya untuk change saat ini 01250528 maka ditulis 0x1250528

setelah selesai di edit pencet f9 untuk mengcompile sourcode menjadi dll files/

semoga bermanfaat.

Code Nya  :
   
#define WIN32_LEAN_AND_MEAN //buang yg tidak berguna
#include // include untuk createthread
#include
#include

#define OFS_PF 0x4DE3AA
#define OFS_Chance 0xE2ADD0
#define OFS_Story 0xE2ABD9
#define OFS_PFBR 0x4DE3E8
#define OFS_BU 0x4DD80D
#define OFS_MODE 0xE2ABD1
#define OFS_MAP 0xE2ABC6
#define OFS_NPC 0xE2ABDC
#define OFS_INSANE 0xE2ABDE
#define OFS_SKOR 0x4DD861
#define OFS_OTP 0x4DDD1F
#define OFS_PANG 0x4DDDCC
#define OFS_PFSKOR1 0x4DE3FB
#define OFS_PFSKOR 0x4DE3FF
#define OFS_EMOTICON 0x5194B4
#define OFS_SONG 0x519290
#define OFS_SKIN 0xE4F198
#define OFS_C1 0x5CB67C
#define OFS_C2 0x5CBA00
#define OFS_C3 0x5CBB40
#define OFS_C4 0x5CBD10
#define OFS_C5 0x5CBD80
#define OFS_C6 0x5CB9EC
#define OFS_C7 0x5CBC08
#define OFS_C8 0x5CBC1C
#define OFS_C9 0x5CBC60
#define OFS_C10 0x5CBC74
#define OFS_C11 0x5CBD54
#define OFS_SENSOR 0x519368
#define OFS_SENSORR 0x585468
#define OFS_AROW 0x519308
#define OFS_BASE 0xE69C20
#define OFS_NPC1 0x111
#define OFS_NPC2 0x221
#define OFS_NPC3 0x331
#define OFS_NPC4 0x441
#define OFS_NPC5 0x551
#define OFS_SKIN 0xE4F198
#define OFS_RESETBP 0x06EF83
#define OFS_NPCINFO 0x519457
LPTSTR ModulGame = "Audition.exe";

//////////////assembly /////////////////////
void Patch(void *adr, void *ptr, int size)
{
DWORD OldProtection;
VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &OldProtection);
memcpy(adr,ptr,size);
VirtualProtect(adr,size,OldProtection, &OldProtection);
}
///////////write memory////////////////////
void WritePointer(unsigned long ulBase, int iOffset, int iValue)
{
if (!IsBadReadPtr((VOID*)ulBase, sizeof(unsigned long)))
{
if (!IsBadWritePtr((void*)(*(unsigned long*)ulBase + iOffset), sizeof(unsigned long)))
{
*(int*)(*(unsigned long*)ulBase + iOffset) = iValue;
}
}
}

int __stdcall Clone(void)
{
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC1), 0x03);
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC2), 0x03);
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC3), 0x03);
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC4), 0x03);
WritePointer(dwPB + (DWORD)OFS_BASE, (OFS_NPC5), 0x03);
return 0; // unhook biar gk kedeteck HACKSHIELD
}
}
DWORD WINAPI MemPacth(LPVOID param) // Perulangan
{
while (1) { // Jika nilai 1 atau True jalankan fungsi dibawah ini !

if (GetAsyncKeyState(VK_F3)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_PF;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00\x00\x00\x00\x7D\x3F\x33\x33", 8);
adrMin1 = dwPB + (DWORD)OFS_PFBR;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x99\x99\x99\x99", 4);
adrMin1 = dwPB + (DWORD)OFS_BU;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x14", 28);
adrMin1 = dwPB + (DWORD)OFS_OTP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\xFF", 1);
adrMin1 = dwPB + (DWORD)OFS_PANG;
Patch((void *)(adrMin1),(void*)(PBYTE)"\xFF", 1);
}
}
if (GetAsyncKeyState(VK_F4)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_PF;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x7D\x3F\x33\x33\x73\x3F\x9A\x99", 8);
adrMin1 = dwPB + (DWORD)OFS_PFBR;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x03\x02\x01\x00\x01\x02\x03\x00\x01", 9);
adrMin1 = dwPB + (DWORD)OFS_BU;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00\x00\x00\x0F\x00\x00\x00\x1B\x00\x00\x00\x28\x00\x00\x00\x37\x00\x00\x00\x03\x00\x00\x00\x08\x00\x00\x00\x14", 28);
adrMin1 = dwPB + (DWORD)OFS_OTP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x3F", 1);
adrMin1 = dwPB + (DWORD)OFS_PANG;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x05", 1);
}
}
if (GetAsyncKeyState(VK_F5)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_Chance;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x47", 1);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x31 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_BU;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x10\x10\x00\x00\x00\x10\x10\x00\x00\x00\x10\x10", 105);
adrMin1 = dwPB + (DWORD)OFS_PFSKOR;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x45", 1);
adrMin1 = dwPB + (DWORD)OFS_PFSKOR1;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x45", 1);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x32 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_PFSKOR;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x40", 1);
adrMin1 = dwPB + (DWORD)OFS_PFSKOR1;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x40", 1);
adrMin1 = dwPB + (DWORD)OFS_BU;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00\x00\x00\x0F\x00\x00\x00\x1B\x00\x00\x00\x28\x00\x00\x00\x37\x00\x00\x00\x03\x00\x00\x00\x08\x00\x00\x00\x14\x00\x00\x00\x20\x00\x00\x00\x2D\x00\x00\x00\x0A\x00\x00\x00\x14\x00\x00\x00\x28\x00\x00\x00\x3C\x00\x00\x00\x50\x00\x00\x00\x64\x00\x00\x00\x90\x01\x00\x00\xC8\x00\x00\x00\x64\x00\x00\x00\x14\x00\x00\x00\x00\x00\x00\x00\xD0\x07\x00\x00\xDC\x05\x00\x00\xE8\x03\x00\x00\xF4\x01\x00\x00\x00\x00\x00\x00\x96\x00\x00\x00\xC8\x00\x00\x00\xFA", 112);
}
}
if (GetAsyncKeyState(VK_F6)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_Chance;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00", 1);
}
}
if (GetAsyncKeyState(VK_F7)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_Chance;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x07", 1);
}
}
if (GetAsyncKeyState(VK_F8)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_Chance;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x08", 1);
}
}
if (GetAsyncKeyState(VK_F10)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_MAP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x65", 1);
}
}
if (GetAsyncKeyState(VK_F2)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_MAP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x07", 1);
}
}
if (GetAsyncKeyState(VK_SCROLL)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_INSANE;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x01", 1);
}
}
if (GetAsyncKeyState(VK_PAUSE)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_INSANE;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x01", 1);
}
}
if (GetAsyncKeyState(VK_INSERT)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_NPC;
Patch((void *)(adrMin1),(void*)(PBYTE)"\xF9", 1);
}
}
if (GetAsyncKeyState ( VK_MENU ) && GetAsyncKeyState ( 0x31 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_MODE;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x07", 1);
}
}
if (GetAsyncKeyState ( VK_MENU ) && GetAsyncKeyState ( 0x32 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_MODE;
Patch((void *)(adrMin1),(void*)(PBYTE)"\xC8", 1);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x31 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_SKIN;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x02", 1);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x32 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_SKIN;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00", 1);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x33 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_SKIN;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x01", 1);
}
}
if (GetAsyncKeyState(VK_F11)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_Story;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00", 1);
}
}
if (GetAsyncKeyState(VK_F12)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_Story;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x04", 1);
}
}
if (GetAsyncKeyState(VK_NUMLOCK)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_PFBR;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00", 16);
}
}
if (GetAsyncKeyState(VK_INSERT)&1) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_NPC;
Patch((void *)(adrMin1),(void*)(PBYTE)"\xF9", 1);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x33 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_EMOTICON;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x61", 1);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x34 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_SONG;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x61\x63\x72\x69\x70\x74\x2F\xC0\xBD\xBE\xC7\x2E\x73\x6C\x6B", 15);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x35 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_C1;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C2;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C3;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C4;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C5;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C6;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C7;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C8;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C9;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C10;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);
adrMin1 = dwPB + (DWORD)OFS_C11;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F", 1);

}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x36 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_SENSOR;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x61", 1);
adrMin1 = dwPB + (DWORD)OFS_SENSORR;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x61", 1);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x37 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_AROW;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x61", 1);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x38 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_SONG;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x62", 1);
}
}
if (GetAsyncKeyState ( VK_CONTROL ) && GetAsyncKeyState ( 0x39 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_AROW;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x62", 1);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x34 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_RESETBP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\xA6\x06", 2);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x35 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_RESETBP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x70\x16", 2);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x36 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_RESETBP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x1F\x2C", 2);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x37 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_RESETBP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\x6F\x17", 2);
}
}
if (GetAsyncKeyState ( VK_SHIFT ) && GetAsyncKeyState ( 0x38 )&0x8000 ) {
MessageBeep(MB_ICONINFORMATION);
DWORD adrMin1, adrMin2 = 0;
DWORD dwPB = (DWORD)GetModuleHandleA(ModulGame);
if (dwPB > 0) {
adrMin1 = dwPB + (DWORD)OFS_RESETBP;
Patch((void *)(adrMin1),(void*)(PBYTE)"\xFB\x33", 2);
}
}
if (GetAsyncKeyState(VK_F9)&1) {
MessageBeep(MB_ICONINFORMATION); // Berikan Beep
Clone();

}
Sleep(5); // Berikan jeda
}
return (0); // unhook
}


BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
if (dwReason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(hDll);
if(dwReason == DLL_PROCESS_ATTACH){
MessageBox(0, "Cheat Aktif", "DS-Penjual-cit™", MB_OK + MB_ICONINFORMATION );
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)MemPacth, 0, 0, 0);
//kuncinama
char strDLLName [_MAX_PATH];
GetModuleFileName(hDll, strDLLName , _MAX_PATH);
if (strstr(strDLLName, "penjual-cit.dll") <= 0) {//nama dll asli
// tampilkan pesan, kalo dll nya sdh bukan asli / sudah di rename
MessageBox(0, "DLL lo Error\nPlease Contact us @Admin", "DS-Penjual-cit", 0);
ExitProcess(0);//ERROR
}
}
else if(dwReason == DLL_PROCESS_DETACH)
{
}
}
return TRUE;
}




Share Anddres Ayodance V.6070

Perfect Normal:
AOB: 7D 3F 33 33 73 3F 9A 99 59 3F 14 AE 47 3F 00 00
Type: 4Byte
Value: On: ? Off: ??

Perfect OTP:
AOB: 3F 1F 85 2B 3F CD CC CC 3E
Type: 4Byte
Value: On: ? Off: ??

Perfect BU:
AOB: 00 00 00 0F 00 00 00 1B 00 00 00 28 00 00 00
Type: 4Byte
Value: On: ?? Off: ??


Perfect BR:
AOB: 03 02 01 00 01 02 03 00 01 01 01 01 00 00 00 00
Type: 4Byte
Value: On: 2566980099 Off: 66051

Score Hack:
AOB: 00 00 16 44 00 80 3B 44 00 00 61 44 00 40 83 44 00 00 96 44 00 C0
A8 44 00 00 C8 44 00 40 E7 44 00 40 03 45 00 E0 12 45 00 80 22 45 00 20
32 45 50 C3
Type: Array of Bytes (AOB)
Value:

On:??
Off:??

AOB: 10 1B 00 00 C1 E9 02 F3 A5 8B C8 33 C0 83 E1 03
Type: 4Byte
Value:
Reset normal :??
Reset BU : ??
Reset BeatRush : ??
Reset Union : ??

Peach Emoticon:
AOB: 73 63 72 69 70 74 2F 65 6D 6F 74 69 63 6F 6E
Type: Text
Value: ??

No Sensor Word:
AOB: 73 63 72 69 70 74 2F 73 6C 61 6E 67 2E 73 6C
Type: Text
Value: ??

Score Perfect,Great,Cool,Bad x2 :
AOB : 16 44 00 80 3B 44 00 00 61 44 00 40 83 44 00
Type : Array Of Bytes (AOB)
Value :
On: ??

Skip Pin 2nd:
AOB: 01 00 00 00 01 00 00 00 08 00 00 00 FF FF FF
Type: Byte
Value: ?

PF Score Hack:
PF Score 1:
AOB: 40 00 00 00 40 00 00 C0 3F 00 00 80 3F 33 33
Type: Byte
Value: On: ? Off: ?

PF Score 2:

AOB: 40 00 00 C0 3F 00 00 80 3F 33 33 33 3F 00 00
Type: Byte
Value: On: ? Off:?

Time Hack:
AOB: 73 63 72 69 70 74 2F C0 BD BE C7 2E 73 6C 6B
Type: Text
Value: ??

Hidden Song:
AOB: 73 63 72 69 70 74 2F C0 BD BE C7 2E 73 6C 6B
Typr: Text
Value: ??
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